Source code for pymunk.pyglet_util

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"""This submodule contains helper functions to help with quick prototyping 
using pymunk together with pyglet.

Intended to help with debugging and prototyping, not for actual production use
in a full application. The methods contained in this module is opinionated 
about your coordinate system and not very optimized (they use batched 
drawing, but there is probably room for optimizations still). 
"""

__docformat__ = "reStructuredText"

import math
from typing import TYPE_CHECKING, Any, List, Optional, Sequence, Type

import pyglet  # type: ignore

import pymunk
from pymunk.space_debug_draw_options import SpaceDebugColor
from pymunk.vec2d import Vec2d

if TYPE_CHECKING:
    from types import TracebackType


[docs] class DrawOptions(pymunk.SpaceDebugDrawOptions):
[docs] def __init__(self, **kwargs: Any) -> None: """Draw a pymunk.Space. Typical usage:: >>> import pymunk >>> import pymunk.pygame_util >>> s = pymunk.Space() >>> options = pymunk.pyglet_util.DrawOptions() >>> s.debug_draw(options) You can control the color of a Shape by setting shape.color to the color you want it drawn in. >>> c = pymunk.Circle(None, 10) >>> c.color = (255, 0, 0, 255) # will draw my_shape in red You can optionally pass in a batch to use for drawing. Just remember that you need to call draw yourself. >>> my_batch = pyglet.graphics.Batch() >>> s = pymunk.Space() >>> options = pymunk.pyglet_util.DrawOptions(batch=my_batch) >>> s.debug_draw(options) >>> my_batch.draw() See pyglet_util.demo.py for a full example :Param: kwargs : You can optionally pass in a pyglet.graphics.Batch If a batch is given all drawing will use this batch to draw on. If no batch is given a a new batch will be used for the drawing. Remember that if you pass in your own batch you need to call draw on it yourself. """ self.new_batch = False self.draw_shapes: List[Any] = [] if "batch" not in kwargs: self.new_batch = True else: self.batch = kwargs["batch"] super(DrawOptions, self).__init__()
def __enter__(self) -> None: self.draw_shapes = [] if self.new_batch: self.batch = pyglet.graphics.Batch() def __exit__( self, type: Optional[Type[BaseException]], value: Optional[BaseException], traceback: Optional["TracebackType"], ) -> None: if self.new_batch: self.batch.draw()
[docs] def draw_circle( self, pos: Vec2d, angle: float, radius: float, outline_color: SpaceDebugColor, fill_color: SpaceDebugColor, ) -> None: bg = pyglet.graphics.Group(0) fg = pyglet.graphics.Group(1) color = fill_color.as_int() c = pyglet.shapes.Circle( pos.x, pos.y, radius, color=color, batch=self.batch, group=bg ) self.draw_shapes.append(c) cc = pos + Vec2d(radius, 0).rotated(angle) c = outline_color.as_int() l = pyglet.shapes.Line( pos.x, pos.y, cc.x, cc.y, width=1, color=c, batch=self.batch, group=fg ) self.draw_shapes.append(l)
[docs] def draw_segment(self, a: Vec2d, b: Vec2d, color: SpaceDebugColor) -> None: c = color.as_int() l = pyglet.shapes.Line(a.x, a.y, b.x, b.y, width=1, color=c, batch=self.batch) self.draw_shapes.append(l)
[docs] def draw_fat_segment( self, a: Vec2d, b: Vec2d, radius: float, outline_color: SpaceDebugColor, fill_color: SpaceDebugColor, ) -> None: c = fill_color.as_int() pv1 = a pv2 = b d = pv2 - pv1 atan = -math.atan2(d.x, d.y) radius = max(radius, 1) dx = radius * math.cos(atan) dy = radius * math.sin(atan) p1 = pv1 + Vec2d(dx, dy) p2 = pv1 - Vec2d(dx, dy) p3 = pv2 - Vec2d(dx, dy) p4 = pv2 + Vec2d(dx, dy) s = pyglet.shapes.Polygon( tuple(p1), tuple(p2), tuple(p3), tuple(p4), color=c, batch=self.batch ) self.draw_shapes.append(s) self.draw_circle(a, 0, radius, fill_color, fill_color) self.draw_circle(b, 0, radius, fill_color, fill_color)
[docs] def draw_polygon( self, verts: Sequence[Vec2d], radius: float, outline_color: SpaceDebugColor, fill_color: SpaceDebugColor, ) -> None: vs = [(v.x, v.y) for v in verts] c = fill_color.as_int() s = pyglet.shapes.Polygon(*vs, color=c, batch=self.batch) self.draw_shapes.append(s) if radius > 0: for i in range(len(verts)): a = verts[i] b = verts[(i + 1) % len(verts)] self.draw_fat_segment(a, b, radius, outline_color, outline_color)
[docs] def draw_dot(self, size: float, pos: Vec2d, color: SpaceDebugColor) -> None: # todo: optimize this functions c = color.as_int() s = pyglet.shapes.Circle(pos.x, pos.y, size, color=c, batch=self.batch) self.draw_shapes.append(s) return
if type(pyglet).__name__ != "Mock" and pyglet.version[0] == "1": # import the legacy pyglet 1.5 implementation only if we are not in sphinx # doc generation (Mock), and the pyglet version stats with a 1. from ._pyglet15_util import DrawOptions as DO DrawOptions = DO # type: ignore