This page shows some uses of Pymunk. If you also have done something using Pymunk please let me know and I can add it here!



Beneath the Ice

make by Team Chimera (mit-mit, Lucid Design Ar). Retrieved 2016-09-25

Winner of PyWeek 22 (Overall Team Entry)

Beneath the Ice is a submarine exploration game and puzzle solving adventure! Uncover a mysterious pariah who can’t let you discover his secrets, who can’t let you in! Team Chimera take 3!



made by Tee. Retrieved 2016-01-25

Winner of PyWeek 20 (Overall Individual Entry)

A pachinko-like puzzle game. Play some balls and watch their movement carefully (i.e. collect data) to reconstruct the board!


Angry Birds in Python

made by Estevao Fonseca. Retrieved 2016-10-30

Angry Birds game written in python using pygame and pymunk



made by Paul Paterson. Retrieved 2016-01-25

A cave exploration game where you explore caves by descending into them on ropes.



billiARds A Game of Augmented Reality Pool

made by Alex Baikovitz. Retrieved 2017-05-21

Alex built billiARds for his 15-112 (Fundamentals of Programming and Computer Science) term project at Carnegie Mellon University. Made in Python3 using OpenCV, Pygame, and Pymunk. Users can simply use a pool cue stick and run the program on any ordinary surface.



made by Jay Shaffstall. Retrieved 2017-01-01

pyPhysicsSandbox is a simple wrapper around Pymunk that makes it easy to write code to explore 2D physics simulations. It’s intended for use in introductory programming classrooms.


Carrom Simulation

made by Samiran Roy. Retrieved 2016-10-27

An open source Carrom Simulator interface for testing intelligent/learning agents. It provides an interface that allows you to design agents that that play carrom. It is built in python, using pygame + pymunk. This is the course project for CS 747 - Foundations of Intelligent and Learning Agents, taught by Prof. Shivaram Kalyanakrishnan at IIT Bombay.


Self Driving Car

made by Matt Harvey. Retrieved 2016-08-07

A project that trains a virtual car to how to move an object around a screen (drive itself) without running into obstacles using a type of reinforcement learning called Q-Learning.

Papers / Science

Pymunk has been used or referenced in a number of scientific papers

  • Baheti, Ashutosh, and Arobinda Gupta. “Non-linear Barrier Coverage using Mobile Wireless Sensors.” arXiv preprint arXiv:1611.07397 (2016).
  • Espeso, David R., Esteban Martínez-García, Victor De Lorenzo, and Ángel Goñi-Moreno. “Physical forces shape group identity of swimming Pseudomonas putida cells.” Frontiers in Microbiology 7 (2016).
  • Goni-Moreno, Angel, and Martyn Amos. “DiSCUS: A Simulation Platform for Conjugation Computing.” In International Conference on Unconventional Computation and Natural Computation, pp. 181-191. Springer International Publishing, 2015.
  • Amos, Martyn, et al. “Bacterial computing with engineered populations.” Phil. Trans. R. Soc. A 373.2046 (2015): 20140218.
  • Crane, Beth, and Stephen Sherratt. “rUNSWift 2D Simulator; Behavioural Simulation Integrated with the rUNSWift Architecture.” UNSW School of Computer Science and Engineering (2013).
  • Miller, Chreston Allen. “Structural model discovery in temporal event data streams.” Diss. Virginia Polytechnic Institute and State University, 2013.
  • Pumar García, César. “Simulación de evolución dirigida de bacteriófagos en poblaciones de bacterias en 2D.” (2013).
  • Simoes, Manuel, and Caroline GL Cao. “Leonardo: a first step towards an interactive decision aid for port-placement in robotic surgery.” Systems, Man, and Cybernetics (SMC), 2013 IEEE International Conference on. IEEE, 2013.
  • Goni-Moreno, Angel, and Martyn Amos. “Discrete modelling of bacterial conjugation dynamics.” arXiv preprint arXiv:1211.1146 (2012).
  • Matthews, Elizabeth A. “ATLAS CHRONICLE: A STORY-DRIVEN SYSTEM TO CREATE STORY-DRIVEN MAPS.” Diss. Clemson University, 2012.
  • Matthews, Elizabeth, and Brian Malloy. “Procedural generation of story-driven maps.” Computer Games (CGAMES), 2011 16th International Conference on. IEEE, 2011.
  • Miller, Chreston, and Francis Quek. “Toward multimodal situated analysis.” Proceedings of the 13th international conference on multimodal interfaces. ACM, 2011.
  • Verdie, Yannick. “Surface gesture & object tracking on tabletop devices.” Diss. Virginia Polytechnic Institute and State University, 2010.
  • Agrawal, Vivek, and Ryan Kerwin. “Dynamic Robot Path Planning Among Crowds in Emergency Situations.”

List last updated 2016-10-07. If something is missing or wrong, please contact me!