Showcase

This page shows some uses of Pymunk. If you also have done something using Pymunk please let me know and I can add it here!

Games

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Beneath the Ice

make by Team Chimera (mit-mit, Lucid Design Ar). Retrieved 2016-09-25

Winner of PyWeek 22 (Overall Team Entry)

Beneath the Ice is a submarine exploration game and puzzle solving adventure! Uncover a mysterious pariah who can’t let you discover his secrets, who can’t let you in! Team Chimera take 3!

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Invisipin

made by Tee. Retrieved 2016-01-25

Winner of PyWeek 20 (Overall Individual Entry)

A pachinko-like puzzle game. Play some balls and watch their movement carefully (i.e. collect data) to reconstruct the board!

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Angry Birds in Python

made by Estevao Fonseca. Retrieved 2016-10-30

Angry Birds game written in python using pygame and pymunk

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SubTerrex

made by Paul Paterson. Retrieved 2016-01-25

A cave exploration game where you explore caves by descending into them on ropes.

Non-Games

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billiARds A Game of Augmented Reality Pool

made by Alex Baikovitz. Retrieved 2017-05-21

Alex built billiARds for his 15-112 (Fundamentals of Programming and Computer Science) term project at Carnegie Mellon University. Made in Python3 using OpenCV, Pygame, and Pymunk. Users can simply use a pool cue stick and run the program on any ordinary surface.

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pyPhysicsSandbox

made by Jay Shaffstall. Retrieved 2017-01-01

pyPhysicsSandbox is a simple wrapper around Pymunk that makes it easy to write code to explore 2D physics simulations. It’s intended for use in introductory programming classrooms.

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Carrom Simulation

made by Samiran Roy. Retrieved 2016-10-27

An open source Carrom Simulator interface for testing intelligent/learning agents. It provides an interface that allows you to design agents that that play carrom. It is built in python, using pygame + pymunk. This is the course project for CS 747 - Foundations of Intelligent and Learning Agents, taught by Prof. Shivaram Kalyanakrishnan at IIT Bombay.

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Self Driving Car

made by Matt Harvey. Retrieved 2016-08-07

A project that trains a virtual car to how to move an object around a screen (drive itself) without running into obstacles using a type of reinforcement learning called Q-Learning.

Papers / Science

Pymunk has been used or referenced in a number of scientific papers

  • Fraccaro, Marco, Simon Kamronn, Ulrich Paquet, and Ole Winther. “A Disentangled Recognition and Nonlinear Dynamics Model for Unsupervised Learning.” arXiv preprint arXiv:1710.05741 (2017).
  • Kister, Ulrike, Konstantin Klamka, Christian Tominski, and Raimund Dachselt. “GraSp: Combining Spatially‐aware Mobile Devices and a Display Wall for Graph Visualization and Interaction.” In Computer Graphics Forum, vol. 36, no. 3, pp. 503-514. 2017.
  • Kim, Neil H., Gloria Lee, Nicholas A. Sherer, K. Michael Martini, Nigel Goldenfeld, and Thomas E. Kuhlman. “Real-time transposable element activity in individual live cells.” Proceedings of the National Academy of Sciences 113, no. 26 (2016): 7278-7283.
  • Baheti, Ashutosh, and Arobinda Gupta. “Non-linear barrier coverage using mobile wireless sensors.” In Computers and Communications (ISCC), 2017 IEEE Symposium on, pp. 804-809. IEEE, 2017.
  • Espeso, David R., Esteban Martínez-García, Victor De Lorenzo, and Ángel Goñi-Moreno. “Physical forces shape group identity of swimming Pseudomonas putida cells.” Frontiers in Microbiology 7 (2016).
  • Goni-Moreno, Angel, and Martyn Amos. “DiSCUS: A Simulation Platform for Conjugation Computing.” In International Conference on Unconventional Computation and Natural Computation, pp. 181-191. Springer International Publishing, 2015.
  • Amos, Martyn, et al. “Bacterial computing with engineered populations.” Phil. Trans. R. Soc. A 373.2046 (2015): 20140218.
  • Crane, Beth, and Stephen Sherratt. “rUNSWift 2D Simulator; Behavioural Simulation Integrated with the rUNSWift Architecture.” UNSW School of Computer Science and Engineering (2013).
  • Miller, Chreston Allen. “Structural model discovery in temporal event data streams.” Diss. Virginia Polytechnic Institute and State University, 2013.
  • Pumar García, César. “Simulación de evolución dirigida de bacteriófagos en poblaciones de bacterias en 2D.” (2013).
  • Simoes, Manuel, and Caroline GL Cao. “Leonardo: a first step towards an interactive decision aid for port-placement in robotic surgery.” Systems, Man, and Cybernetics (SMC), 2013 IEEE International Conference on. IEEE, 2013.
  • Goni-Moreno, Angel, and Martyn Amos. “Discrete modelling of bacterial conjugation dynamics.” arXiv preprint arXiv:1211.1146 (2012).
  • Matthews, Elizabeth A. “ATLAS CHRONICLE: A STORY-DRIVEN SYSTEM TO CREATE STORY-DRIVEN MAPS.” Diss. Clemson University, 2012.
  • Matthews, Elizabeth, and Brian Malloy. “Procedural generation of story-driven maps.” Computer Games (CGAMES), 2011 16th International Conference on. IEEE, 2011.
  • Miller, Chreston, and Francis Quek. “Toward multimodal situated analysis.” Proceedings of the 13th international conference on multimodal interfaces. ACM, 2011.
  • Verdie, Yannick. “Surface gesture & object tracking on tabletop devices.” Diss. Virginia Polytechnic Institute and State University, 2010.
  • Agrawal, Vivek, and Ryan Kerwin. “Dynamic Robot Path Planning Among Crowds in Emergency Situations.”

List last updated 2017-10-21. If something is missing or wrong, please contact me!