Source code for pymunk.bb

__docformat__ = "reStructuredText"

from typing import NamedTuple, Tuple

from . import _chipmunk_cffi

lib = _chipmunk_cffi.lib
ffi = _chipmunk_cffi.ffi
from .vec2d import Vec2d


[docs] class BB(NamedTuple): """Simple axis-aligned 2D bounding box. Stored as left, bottom, right, top values. An instance can be created in this way: >>> BB(left=1, bottom=5, right=20, top=10) BB(left=1, bottom=5, right=20, top=10) Or partially, for example like this: >>> BB(right=5, top=10) BB(left=0, bottom=0, right=5, top=10) """ left: float = 0 bottom: float = 0 right: float = 0 top: float = 0
[docs] @staticmethod def newForCircle(p: Tuple[float, float], r: float) -> "BB": """Convenience constructor for making a BB fitting a circle at position p with radius r. """ bb_ = lib.cpBBNewForCircle(p, r) return BB(bb_.l, bb_.b, bb_.r, bb_.t)
[docs] def intersects(self, other: "BB") -> bool: """Returns true if the bounding boxes intersect""" return bool(lib.cpBBIntersects(self, other))
[docs] def intersects_segment( self, a: Tuple[float, float], b: Tuple[float, float] ) -> bool: """Returns true if the segment defined by endpoints a and b intersect this bb.""" assert len(a) == 2 assert len(b) == 2 return bool(lib.cpBBIntersectsSegment(self, a, b))
[docs] def contains(self, other: "BB") -> bool: """Returns true if bb completley contains the other bb""" return bool(lib.cpBBContainsBB(self, other))
[docs] def contains_vect(self, v: Tuple[float, float]) -> bool: """Returns true if this bb contains the vector v""" assert len(v) == 2 return bool(lib.cpBBContainsVect(self, v))
[docs] def merge(self, other: "BB") -> "BB": """Return the minimal bounding box that contains both this bb and the other bb """ cp_bb = lib.cpBBMerge(self, other) return BB(cp_bb.l, cp_bb.b, cp_bb.r, cp_bb.t)
[docs] def expand(self, v: Tuple[float, float]) -> "BB": """Return the minimal bounding box that contans both this bounding box and the vector v """ cp_bb = lib.cpBBExpand(self, tuple(v)) return BB(cp_bb.l, cp_bb.b, cp_bb.r, cp_bb.t)
[docs] def center(self) -> Vec2d: """Return the center""" v = lib.cpBBCenter(self) return Vec2d(v.x, v.y)
[docs] def area(self) -> float: """Return the area""" return lib.cpBBArea(self)
[docs] def merged_area(self, other: "BB") -> float: """Merges this and other then returns the area of the merged bounding box. """ return lib.cpBBMergedArea(self, other)
[docs] def segment_query(self, a: Tuple[float, float], b: Tuple[float, float]) -> float: """Returns the fraction along the segment query the BB is hit. Returns infinity if it doesnt hit """ assert len(a) == 2 assert len(b) == 2 return lib.cpBBSegmentQuery(self, a, b)
[docs] def clamp_vect(self, v: Tuple[float, float]) -> Vec2d: """Returns a copy of the vector v clamped to the bounding box""" assert len(v) == 2 v2 = lib.cpBBClampVect(self, v) return Vec2d(v2.x, v2.y)
''' def wrap_vect(self, v): """Returns a copy of v wrapped to the bounding box. That is, BB(0,0,10,10).wrap_vect((5,5)) == Vec2d._fromcffi(10,10) """ return lib._cpBBWrapVect(self.cp_bb[0], v) '''